Shenzhou’s combat approach is to strip opponent’s shield with Gamma Lasers, then disable the drives using the LX-2 Prototype "Light" Railgun and gradually de-fang with the help of Cruise Missile Launchers and Artillery – before boarding. –ğast and agile for its size to escape a superior opponent. – Mixed Combat and Hardened Steel hull, multi-layered around all critical systems and towards the front of the saucer section – will protect you from accidental hull breaches in case of shield failure but won’t stand up to sustained mid/late-game fire –Ēx Fusion Reactors and an Advanced Warp Drive –đ35K in Shield HP, recharging from 0 to 100% in just under 4 minutes – RED ALERT and BOARDING modes allowing for fast stripping of enemy shields, distraction of thrusters and turrets with minimal damage to internals, and continuous shield suppression during boarding action –Ě slot for the LX-2 Prototype “Light” Railgun (and CPU to fit it in stock 10 A-Core configuration) –Ęx Modulated Gamma Laser Turrets, 2x Cruise Missile Launchers, 1x Artillery Turret In other words, a lot to memorise for an ensign) –Ěn armoury with personal lockers and small weapons storage, a Sickbay near the bridge and another one in the Shuttlebay02, 4 fluffy crew quarters (two on each port and starboard sides of the saucer section), a transporter room, two solar array rooms in the fore of the saucer accessible via Jeffries tubes. –ğour Turbolifts interconnecting the decks though the saucer and secondary hull with full LCDs – Pre-designated slots for core, weapons and equipment upgrades, all clearly marked with LCDs – Under-wing corridors and nacelle catwalks with additional ground access –ĝedicated spacecraft shuttlebay, a combined craft shuttlebay with ground access and a small space landing deck –Ğasy Bridge access via hatches on either side of the bridge tower – Reactive Pilot Display with RED ALERT and live system indicators functionality In case of an emergency ship can be controlled from the Upper Computer Room in Engineering on Deck 1 –Ě Captain’s chair… plus a conn station, two passenger seats, a science and a scanning station ready for you on the Bridge. A slot for a Deconstructor (behind the Port Airponics bay) –Ě Small and an Advanced Constructors, and slots for one more of each. – Named storage compartments: 2x 640k, 2x 272k, 1x 176k and 1x 168k container controllers plus an assortment of boxes – for raw materials, constructed devices, ready-made fuel and processed pentaxid, objects destined for deconstruction, and objects destined to travel the stars with you …and a home, comfortable to fly and live in: Finally, most compartments and turbolifts are LCD-ed as well, so that you won’t get lost in a Jeffries tube on your first day. In addition, Shenzhou features an advanced Pilot Screen Display LCD with reactive systems status indicators and is programmed with an extensive Signal Logic Suit designed to aid in her smooth operation. Shenzhou also has two dedicated Shuttlebays, a small and a big one, capable of carrying specially designed companion craft or an assortment of HV and SV craft of your choosing. Once upgraded, Shenzhou sports a balanced range of combat, mining, ice-mining, salvaging, small craft repair and construction capabilities. She requires 10 Auxiliary cores in stock configuration (DO NOT POWER UP before the A-core installation!) but comes with full 135k in shields and enough weaponry to start you stealing quantum cores from Legacy Infectors and get you going. Recommended for a crew of 1 to 3 players. At 4 Decks and 40 kilotons, Shenzhou is inspired by its namesake from Star Trek Discovery series and adapted to serve as a multi-purpose, deep-space exploration, combat carrier vessel with a limited atmospheric flight capability (up to 2G) – made to work in REFORGED EDEN 1.8. USS Shenzhou is old, but she gets us where we need to go. We know, it looks bigger than you thought □
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